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17 articles total, 10 shown | Page 1 2


The Journey To MODPlay

Software development | Published 2022-09-11 19:23:14 UTC

MODPlay is an easy-to-use MOD file player library written in C which is near-100% compatible with the original ProTracker (except for a few weird effects which behave quirky in most trackers anyway). While only being a player (compared to a fully featured editor), it was still a jour...

2 comments on this article


Welcome to my blog!

General | Published 2022-03-19 17:18:43 UTC

Hello, it's great to have you here. Welcome to my brand new blog! After 3 days of hard work, it's finally alive. Phew. I plan to put all kinds of stuff here, but I have created this blog mainly to just be the place where I will put all of my project logs going forward, since documentation of p...

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DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 14

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-13 16:28:53 UTC

So, I fixed the 5 broken pins. But guess what? Another 5 pins (which worked completely fine before) started to act up! So I even fixed those, but some still remained broken and some other unrelated pin all of a sudden started bending its matching pin inside the console's connector! Words cannot d...

4 comments on this article


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 13

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-13 13:20:49 UTC

Alright, so I've modified the PCB by removing the now unnecessary power regulator, and I've also added a header for controlling the chip enable line coming out of the PlayStation's CPU with a simple switch, in case you just want to disable the ROM without removing the cart from the console, since...

2 comments on this article


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 12

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-06 19:20:20 UTC

It's coming closer, I promise. I'll take my PlayStation back apart next week and continue working on the connector and getting it finally working. In the meantime, I found some Action Replay schematic to see how the ROM is hooked up to the PlayStation's parallel port, and what struck me as being...

5 comments on this article


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 11

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-03 06:23:49 UTC

Finally, another update to my project! I haven't fixed any of the broken the pins yet (I have reassembled the console back together), as I am currently tackling another problem: finding a working ROM and burning data to it. Now, as luck would have it, I found at home an old SST29EE020 (in the PL...

2 comments on this article


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 10

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-27 19:34:14 UTC

Alright, so I did the first continuity check and only 4 out of the total 30 pins were bad (one data pin and 3 address pins), which is by no means perfect (the connector won't work properly when a single pin is bad), but it's way better than I was expecting. Upon looking inside my connector, yeah,...

4 comments on this article


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 9

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-27 18:53:06 UTC

Well that's definitely not good. There are 3 pins that did this: one in the front (in the red circle), one in the middle and one all the way in the back of the connector (I figured this out by looking at the mating part of the connector – I saw 3 pins pushed in). There is perhaps a reason w...

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DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 8

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-27 17:31:49 UTC

Ladies and gentlemen, She's in. Tomorrow (or even today, if I make it), I'll take the console apart and test the continuity (and detect potential shorts) between the pins to make sure it's making full contact. I've hooked up the power lines, chip select, read enable, the first 8 bits of the...

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DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 7

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-24 07:23:05 UTC

On the previous post, MottZilla asked me whether I plan to create a PCB-mount version of this connector. First of all, thank you so much for expressing interest in my little project. But to answer your question: currently, I intend to solder directly to the connector just to prove that it works....

4 comments on this article


17 articles total, 10 shown | Page 1 2 | Go back to the top