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Browse articles by topic: General | PlayStation development | Software development | Hardware stuff
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General | Published 2023-01-22 19:06:14 UTC
Hi! If you're reading this, it means that you must have found my new domain, and I must apologize for any incoveniences (in case you've tried to send me mail or visit my website in the past few weeks), as I have failed to do my homework properly. Let me explain. See, when I originall...
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Software development | Published 2022-09-11 19:23:14 UTC
MODPlay is an easy-to-use MOD file player library written in C which is near-100% compatible with the original ProTracker (except for a few weird effects which behave quirky in most trackers anyway). While only being a player (compared to a fully featured editor), it was still a jour...
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General | Published 2022-03-19 17:18:43 UTC
Hello, it's great to have you here. Welcome to my brand new blog! After 3 days of hard work, it's finally alive. Phew. I plan to put all kinds of stuff here, but I have created this blog mainly to just be the place where I will put all of my project logs going forward, since documentation of p...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-13 16:28:53 UTC
So, I fixed the 5 broken pins. But guess what? Another 5 pins (which worked completely fine before) started to act up! So I even fixed those, but some still remained broken and some other unrelated pin all of a sudden started bending its matching pin inside the console's connector! Words cannot d...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-13 13:20:49 UTC
Alright, so I've modified the PCB by removing the now unnecessary power regulator, and I've also added a header for controlling the chip enable line coming out of the PlayStation's CPU with a simple switch, in case you just want to disable the ROM without removing the cart from the console, since...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-06 19:20:20 UTC
It's coming closer, I promise. I'll take my PlayStation back apart next week and continue working on the connector and getting it finally working. In the meantime, I found some Action Replay schematic to see how the ROM is hooked up to the PlayStation's parallel port, and what struck me as being...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-03-03 06:23:49 UTC
Finally, another update to my project! I haven't fixed any of the broken the pins yet (I have reassembled the console back together), as I am currently tackling another problem: finding a working ROM and burning data to it. Now, as luck would have it, I found at home an old SST29EE020 (in the PL...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-27 19:34:14 UTC
Alright, so I did the first continuity check and only 4 out of the total 30 pins were bad (one data pin and 3 address pins), which is by no means perfect (the connector won't work properly when a single pin is bad), but it's way better than I was expecting. Upon looking inside my connector, yeah,...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-27 18:53:06 UTC
Well that's definitely not good. There are 3 pins that did this: one in the front (in the red circle), one in the middle and one all the way in the back of the connector (I figured this out by looking at the mating part of the connector – I saw 3 pins pushed in). There is perhaps a reason w...
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Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-27 17:31:49 UTC
Ladies and gentlemen, She's in. Tomorrow (or even today, if I make it), I'll take the console apart and test the continuity (and detect potential shorts) between the pins to make sure it's making full contact. I've hooked up the power lines, chip select, read enable, the first 8 bits of the...
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