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Browse articles by topic: General | PlayStation development | Software development | Hardware stuff

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17 articles total, 7 shown | Page 1 2


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 4

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-19 14:55:09 UTC

I have now contacted Cybdyn Systems through their JIRA Service Desk (because you can't just send them an e-mail...), we'll see if they respond. Sadly, I won't post an update to the project today, since the school homework deadline is dangerously approaching. I might post one tomorrow, depends on ...

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DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 3

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-18 21:33:02 UTC

Hello everyone yet again! 😀 First of all, I have slightly modified the model of the connector's base – I made the pin holes a bit larger, since inserting them was impossible in certain holes due to printer inconsistency (printing 0.6 mm wide holes is a hard, trust me – now they are ~0.7 m...

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DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 2

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-17 17:06:35 UTC

Hey! Made some progress on the project, as promised. Yesterday's post was written in quite a hurry, so it may not be as comprehensible as I would like it to be. Sorry about that, hopefully this post will fix that. My intention for this project is to make a fully-working PlayStation parallel por...

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Thread: DIYing a plug that fits the PlayStation's parallel port to boot from a ROM

PlayStation development | Published 2022-02-16 20:34:17 UTC

In this thread, I describe my journey of making a simple plug at home (using off-the-shelf parts) that fits the original Sony PlayStation's parallel expansion port. As of this time, I have failed quite badly.

27 comments total on all 14 articles in this thread


DIYing a plug that fits the PlayStation's parallel port to boot from a ROM - part 1

Subarticle of DIYing a plug that fits the... | PlayStation development | Published 2022-02-16 20:34:17 UTC

Alright. The PlayStation parallel port situation at this point is in a terrible place. People are in the best case buying similar connectors and chopping them up to fit in the console (which is probably the most sensible, however I'm not paying >$30 on DigiKey for a single connector + shipping...

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Tutorial: Setting up the Psy-Q SDK under modern Linux

PlayStation development | Published 2021-01-21 14:32:23 UTC

I haven't been able to find any good tutorial on how to get the Psy-Q SDK running under Linux, so after a bit of trial and error I got it working well enough that this Hello world example now compiles, gets packaged into a disc image and runs all under modern Linux. Step 1: Make sure y...

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There is no such Kahoot as Kahút

PlayStation development | Published 2020-09-20 08:25:43 UTC

Are you already bored of Kahoot and want to try something new? Then we'd like to introduce to you Kahút for the Sony PlayStation®, which I've successfully tested on my classmates from during one of our French classes. How does the game work? The observant of you might have...

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17 articles total, 7 shown | Page 1 2 | Go back to the top